Below is the time lapse of the creation of this scifi fighter. It is also available to download for free. Please make sure you subscribe to the markom3d.com and to the YouTube Channel. This model took about three hours to make.
This is a time lapse of myself creating this scifi transport ship. This took about eight hours to get to this point.
Also I have a new podcast going called Aussies and Dragons which is a 5e D&D one-shot.
This is something simple that I created as a proof of concept for a holographic display.
There are so many benifits to riding to work, but here are two brialliant reason why. I use my own statistic to prove this case.
I have also started a Patreon page.
Also I have a new pdocast going called Aussies and Dragons which is a 5e D&D one-shot.
I have done a review on CG Geeks Nature packs. I go through the process of using CG Geeks Realistic Nature Asset Pack and Realistic Tree Pack. It is a very well created asset pack and I think that the way that the trees have been rigged are amazing.
You can head over to CG Geek patreon page and support him over there. https://www.patreon.com/cggeek
In this course, you will follow my process of UV Unwrapping and Mapping complex objects in Blender for 3D assets.
For the very beginners, I will provide a list of great YouTube tutorials that explains the fundamentals as well as tips that can be used when UV Mapping.
This course provides different projects and ways to go about unwrapping and mapping to models. By following along with each project, you will learn the best ways to provide great looking maps and textures to your 3D models in Blender.
Unwrapping and Mapping a Car in 3D
We will begin the course with UV unwrapping a car using view projections. You will create a readable UV layout so that you understand what you are looking at when looking at the image.
Complex Scifi Shotgun
Next you will unwrap a full scifi shotgun with multiple complex object and go through the way I approach this task. You will use various methods, and then combine the multiple objects and create one UV that covers one fifth of the gun. You will also discuss stretching the UV map and how to avoid these issues.
High Poly to Low Poly Meshes
From here you will get a high poly model of a door frame, with emitters, and then rework the mesh to just 10% of the original mesh. You will then go through the process of baking the Diffuse, Normal’s, Glossy, emission and ambient occlusion.
Low Poly Character Mapping
To finish, you will UV unwrap a low poly character that will be avaiable to download.
This course is the absolute best way to learn the methods of working with maps in your 3D models. By doing so, you are guaranteed a much better model with properly placed textures for your games, movies, or projects.
Enroll now in this course and get started!
I have created two videos on You Tube since I last posted. The first is creating a low poly character
The next is a competition that I am running to get a free copy on the Auto-Rig Pro add-on. Please make sure that you have subscribed on You Tube but also leave a comment here to increase your chances of winning.